Gameplay & Network Programmer

Junior/Mid Level | Unreal/C++ & Unity/C# | VR & Multiplayer Specialist

Explore My Work

About Me

Hi, I'm Michael Abid, a junior game developer and graduate of Rubika SupinfoGame. I began my journey by creating game mods before pursuing it as a full-time career. I am aiming for gameplay or network programmer roles in the games industry. I recently completed a four-month internship as part of a master's degree in game programming and management and am available for immediate opportunities.

My Journey

Jan. 2024 - Present

Continuous Learning & Projects

Orléans

Active development on personal projects to maintain and expand skills during job search.

  • Lua Development
  • Unreal Engine Prototyping
  • Unity Mobile Game Prototype
  • Web Development
Sept. 2023 - Dec. 2023

Gameplay Programmer (Internship)

Virtual Room - Paris

Worked on 'Asterix VR' and another VR experience. Focused on Unreal Engine VR and Online development.

  • Unreal Online Development
  • Unreal VR Development
  • Gameplay production for a full level
  • Animation integration
  • Code review using Swarm
2021 - 2023

Master in Game Programming

Rubika SupInfoGame - Valenciennes

Specialized in C++ & Unreal Engine, C# & Unity.

  • Game Programming & Management
  • Advanced C++
  • Network Programming
June 2022 - Aug. 2022

Unity Programmer (Internship)

PickWitt - Remote

Created a vertical slice prototype for investors.

  • Unity Tool Production (Level Editor
  • Menu Tools)
  • 2D Controller (4 characters)
  • AI Base Architecture
Apr. 2019 - Aug. 2020

FullStack Web Developer

Hutchinson - Montargis

Developed an internal web application for R&D product cataloging.

  • Requirements & Specifications
  • PHP (No Framework)
  • Project Management
  • Full Lifecycle Development
2017 - 2020

Licence in Web & Mobile Computing

Université d'Orléans - Orléans

Foundation in Computer Science, C++, PHP, HTML/CSS.

Skills

Technical

  • C
  • C#
  • C++
  • Python
  • Java
  • SQL
  • MySQL
  • PHP
  • HTML5
  • CSS

Software

  • Unity
  • Unreal
  • Blender
  • Houdini

Other

  • Network understanding
  • Web development

Projects

Working On

SuperTag

SuperTag

Chase‑tag across arenas with parkour movement and a grapple.

Unreal Engine · Networking
Learn More

Completed

Asterix VR

Asterix VR

A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids.

Unreal Engine · VR · C++
Learn More
Wandering Clouds

Wandering Clouds

After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding.

Unreal Engine · Blueprints · UI
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Radar System

Radar System

A holographic radar view of entities and players with subsystems such as sensor, jammer and ping point.

Lua · Garry’s Mod · UI
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Twitch All Starz

Twitch All Starz

A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent.

Unity · C# · Card Game
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Dungeon Explorer

Dungeon Explorer

A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles.

Unity · C# · AI
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Gauntlet 109

Gauntlet 109

Prototype of a retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable prototype for investors.

Game Development · Prototype · Level Editor · UI
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From the Blog

How My Portfolio Works Under the Hood

How My Portfolio Works Under the Hood

January 10, 2026

This portfolio is not a static website or a simple collection of pages. I built it as a small content platform designed …

Read More
What I Built on the Asterix VR Project (Unreal Engine, Multiplayer VR)

What I Built on the Asterix VR Project (Unreal Engine, Multiplayer VR)

January 5, 2024

Working on a multiplayer VR game is not just “game dev with a headset.” It fundamentally changes how you design gameplay…

Read More
What I Built Technically on “Gauntlet 109” (Unity) — Restarting a Prototype, Shipping Core Systems, and Building an In-Game Level Editor for Gamepad

What I Built Technically on “Gauntlet 109” (Unity) — Restarting a Prototype, Shipping Core Systems, and Building an In-Game Level Editor for Gamepad

September 15, 2022

During this three-month internship (June–August 2022), I worked on a Unity prototype named Gauntlet 109 at Pickwitt. The…

Read More

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