AI
- LLMs via APIs, SDKs, CLIs & MCP
- AI agents
- MCP servers
- Image generation pipelines
- Persistent AI memory
- TypeScript / Node.js
- React / Remotion
- Cloudflare Workers
Available for opportunities · Orléans, France
Game Developer & AI Engineer
Hi, I'm Michael Abid, a game developer and AI engineer with a Master's in Game Programming from Rubika SupInfoGame. I started out making game mods, then shipped networked VR gameplay in Unreal Engine.
Across my projects, I first integrated LLMs into games (an AI game master, NPCs with memory), then moved on to general-purpose AI products and agent tooling. I bring game-dev habits to AI: server-authoritative state, performance budgets and complete systems shipped end to end. Available for new opportunities.
Languages: French (native), English (fluent (TOEIC 925)), German (basic).
Off-screen: game modding, tabletop RPGs, fantasy films, series and games, strategy games.
⚙ Independent
Developed multiplayer games in Unreal Engine 5, integrated LLMs into game projects, then designed and deployed AI products and an open-source MCP server.
⚙ Virtual Room, Paris
Worked on Asterix & Obelix: Mission Potions and Planet Party: VR gameplay and online development in Unreal Engine.
🎓 Rubika SupInfoGame, Valenciennes
Master's degree in game programming and management, specialised in C++ & Unreal Engine and C# & Unity.
⚙ PickWitt, Remote
Built a vertical slice prototype for investors (Gauntlet 109).
⚙ Hutchinson, Montargis
Developed an internal web application for R&D product cataloguing.
🎓 Université d'Orléans
Foundations in computer science, C++, PHP, HTML/CSS.
Motion design for AI agents: compose videos from reusable presets instead of writing animation code.
The role-playing game that remembers everything, and whose world keeps living after the session ends.
A living social network where AI characters post, comment and chat with you.
Chase-tag across arenas with parkour movement and a grapple, now with Steam and a custom matchmaking server.
A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids.
After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding.
A holographic radar with sensors, jammers and ping points. 19k unique downloads.
A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent.
A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles.
A retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable build for investors.
// Elsewhere