Junior/Mid Level | Unreal/C++ & Unity/C# | VR & Multiplayer Specialist
Explore My WorkHi, I'm Michael Abid, a junior game developer and graduate of Rubika SupinfoGame. I began my journey by creating game mods before pursuing it as a full-time career. I am aiming for gameplay or network programmer roles in the games industry. I recently completed a four-month internship as part of a master's degree in game programming and management and am available for immediate opportunities.
Active development on personal projects to maintain and expand skills during job search.
Worked on 'Asterix VR' and another VR experience. Focused on Unreal Engine VR and Online development.
Specialized in C++ & Unreal Engine, C# & Unity.
Created a vertical slice prototype for investors.
Developed an internal web application for R&D product cataloging.
Foundation in Computer Science, C++, PHP, HTML/CSS.

A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids.
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After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding.
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A holographic radar view of entities and players with subsystems such as sensor, jammer and ping point.
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A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent.
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A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles.
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Prototype of a retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable prototype for investors.
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This portfolio is not a static website or a simple collection of pages. I built it as a small content platform designed …
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Working on a multiplayer VR game is not just “game dev with a headset.” It fundamentally changes how you design gameplay…
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During this three-month internship (June–August 2022), I worked on a Unity prototype named Gauntlet 109 at Pickwitt. The…
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