# Michael Abid > Michael Abid is a Game Developer & AI Engineer based in Orléans, France. He holds a Master's in Game Programming (Rubika SupInfoGame), shipped networked VR gameplay in Unreal Engine (Asterix VR), then moved from integrating LLMs into games to building general-purpose AI products and agent tooling (MCP servers). Open to AI Engineer and Game Developer roles. Hi, I'm Michael Abid, a game developer and AI engineer with a Master's in Game Programming from Rubika SupInfoGame. I started out making game mods, then shipped networked VR gameplay in Unreal Engine. Across my projects, I first integrated LLMs into games (an AI game master, NPCs with memory), then moved on to general-purpose AI products and agent tooling. I bring game-dev habits to AI: server-authoritative state, performance budgets and complete systems shipped end to end. Available for new opportunities. ## Key facts - Name: Michael Abid - Role: Game Developer & AI Engineer (Unreal Engine / C++ · LLM apps & AI agents · MCP & AI tooling) - Location: Orléans, France - Education: Master in Game Programming, Rubika SupInfoGame (2021–2023); Licence in Web & Mobile Computing, Université d'Orléans (2017–2020) - Languages: French (native), English (fluent (TOEIC 925)), German (basic) - Availability: open to new opportunities - Website: https://michaelabid.com/ - CV (PDF): https://michaelabid.com/assets/CV-MichaelAbid-2026.pdf - Email: michael.abid@outlook.fr - GitHub: https://github.com/AbidMichael - LinkedIn: https://www.linkedin.com/in/michael-abid - YouTube: https://www.youtube.com/@michaelabid4492 ## Projects - [MotionForge](https://michaelabid.com/project.php?id=motionforge): Motion design for AI agents: compose videos from reusable presets instead of writing animation code. (AI product; Open source; TypeScript, MCP, AI agents, Remotion, three.js, Fastify) — Source on GitHub: https://github.com/AbidMichael/MotionForge - [Chroniques IA](https://michaelabid.com/project.php?id=chroniques-ia): The role-playing game that remembers everything, and whose world keeps living after the session ends. (AI product; Live; TypeScript, React 19, LLM APIs, Cloudflare Workers, Multiplayer) — Play Chroniques IA: https://chroniques-ia.mistymu.chatgpt.site - [IntimateAI](https://michaelabid.com/project.php?id=intimateai): A living social network where AI characters post, comment and chat with you. (AI product; Live; React 19, Node.js, LLM APIs, Image generation, MCP, SSE) — Open IntimateAI: https://intimateai.mistymu.chatgpt.site - [SuperTag](https://michaelabid.com/project.php?id=super-tag): Chase-tag across arenas with parkour movement and a grapple, now with Steam and a custom matchmaking server. (Unreal Engine / C++ – Multiplayer chase-tag; In development; Unreal Engine, C++, Networking, Node.js) - [Asterix VR](https://michaelabid.com/project.php?id=asterix-vr): A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids. (Unreal Engine / C++ – VR Cooperative Game (2–4 players); Shipped; Unreal Engine, VR, C++, Multiplayer) - [Wandering Clouds](https://michaelabid.com/project.php?id=wandering-clouds): After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding. (Unreal Engine / C++ – Narrative Adventure; Team of 11 · 9 months; Unreal Engine, Blueprints, UI) - [Radar System](https://michaelabid.com/project.php?id=radar-system): A holographic radar with sensors, jammers and ping points. 19k unique downloads. (Lua Add‑on – Holographic Radar; Mod · 19k downloads; Lua, Garry's Mod, UI) - [Twitch All Starz](https://michaelabid.com/project.php?id=twitch-all-starz): A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent. (Hybrid Clicker/TCG; Team of 8 · PC & Mobile; Unity, C#, Card game) - [Dungeon Explorer](https://michaelabid.com/project.php?id=dungeon-explorer): A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles. (Unity Adventure Prototype; Unity · 1 week; Unity, C#, AI) - [Gauntlet 109](https://michaelabid.com/project.php?id=gauntlet-109): A retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable build for investors. (Unity / C# – Prototype Remake; Investor build; Unity, C#, Level editor, UI) ## Experience & education - 2024 — Present — Game Developer & AI Engineer, Independent: Developed multiplayer games in Unreal Engine 5, integrated LLMs into game projects, then designed and deployed AI products and an open-source MCP server. - Sept. — Dec. 2023 — Gameplay Programmer Internship, Virtual Room, Paris: Worked on Asterix & Obelix: Mission Potions and Planet Party: VR gameplay and online development in Unreal Engine. - 2021 — 2023 — Master in Game Programming, Rubika SupInfoGame, Valenciennes: Master's degree in game programming and management, specialised in C++ & Unreal Engine and C# & Unity. - June — Aug. 2022 — Unity Programmer Internship, PickWitt, Remote: Built a vertical slice prototype for investors (Gauntlet 109). - Apr. 2019 — Aug. 2020 — FullStack Web Developer, Hutchinson, Montargis: Developed an internal web application for R&D product cataloguing. - 2017 — 2020 — Licence in Web & Mobile Computing, Université d'Orléans: Foundations in computer science, C++, PHP, HTML/CSS. ## Skills - AI: LLMs via APIs, SDKs, CLIs & MCP, AI agents, MCP servers, Image generation pipelines, Persistent AI memory, TypeScript / Node.js, React / Remotion, Cloudflare Workers - Languages: TypeScript, JavaScript, Python, C++, C#, C, Java, SQL, MySQL, PHP, HTML5, CSS, Lua - Unreal Engine: Gameplay programming in C++ & Blueprint, Gameplay Framework (Character, Controller, GameState), Custom movement (CharacterMovementComponent), Replication, RPCs & Steam online, Debugging & profiling (Insights, RenderDoc) - Software: Unreal Engine 5, Unity, Blender, Houdini, JetBrains Rider, Perforce / Git - Fields: AI engineering, Network programming, VR development & optimisation, Gameplay systems, 3D math & vectors, Web development ## Writing - [How My Portfolio Works Under the Hood](https://michaelabid.com/post.php?id=post-portfolio-under-the-hood) (2026-01-10): This portfolio is not a static website or a simple collection of pages. I built it as a small content platform designed to scale with projects, articles, and me… - [What I Built on the Asterix VR Project (Unreal Engine, Multiplayer VR)](https://michaelabid.com/post.php?id=post-ddd403e6a74f.94115020) (2024-01-05): Working on a multiplayer VR game is not just “game dev with a headset.” It fundamentally changes how you design gameplay, networking, tools, and even debugging… - [What I Built Technically on “Gauntlet 109” (Unity) — Restarting a Prototype, Shipping Core Systems, and Building an In-Game Level Editor for Gamepad](https://michaelabid.com/post.php?id=post-gauntlet-109-editor) (2022-09-15): During this three-month internship (June–August 2022), I worked on a Unity prototype named Gauntlet 109 at Pickwitt. The goal wasn’t to “finish a game.” The goa… ## Optional - [Wrapped 2026](https://michaelabid.com/wrapped.php): playable year in review of everything built in 2026. - [Full version of this file](https://michaelabid.com/llms-full.txt): every project with its full description, features and context. - [Sitemap](https://michaelabid.com/sitemap.xml)