This project was a one week solo programming of a prototype of gameplay using a controller after following some basic course about controller, in fact i spend 2-3 days on this current version of this project. During this week I manage to create a controller that allo player to move in dungeon in 3D by using the perspective of the camera.
I programmed basic AI that try to attack you when you enter in their room, and will follow you in the whole dungeon. Some have better stats and are called Boss, they can be recognize wy their look.
The camera will always look at the player and will change of place when the player trigger some specif place, wich allow Level Designer to design specific room and create puzzle, like hided door.
Finnaly the Camera is 3/4 Top down wich give you the vision of the whole room but dont show you the rest of the dungeon using black plane on top of the room you are not in.